Opening the gates…

Describe it. Don’t say it.

01

Give the clue

The giver describes any of five words, names, or phrases while teammates type guesses.

02

Don’t say the answer

Describe the card without saying its answer. Your teammates type what they think it is.

03

Feed the flame

Harder words earn more points and time. Consecutive answers add escalating bonus points.

04

Poison

Each opposing player may directly poison one upcoming card per turn. A hit awards only base points, extinguishes the active answer streak, costs five seconds, and builds your team’s poison streak.

05

Enter alone

With one team, play a single timed run for the highest score. Poison is disabled.

Infernacl uses SUBTLEX-US spoken-English frequency data. Players use a shared external voice call.